We worked up some new 4e characters, mostly using the pre-fab builds from Keep on the Shadowfell as templates.
We have Dave's memory-blasted wizard controller, Weirdon Greely (human), C.C.'s Raspberry the Rogue striker (halfling ex-con man), and Trevor's Allon (human fighter defender). I threw in a female Tiefling warlord named Kallista (in the leader role) to round out the group, but they largely did it on their own.
Session Notes:
The group discovered that all was not well in the small town of Fallcrest, and decided to help out the greater good (and their wallets after they were cut off from the bar and their rooms were boarded up). Having no money left and no real prospects other than illegal ventures, the team decided to take up the Lord Warden's bounty proposal and went on a kobold hunt to stop the little bastards from raiding local caravans.
Usually reserved, or at least cautious, the local kobold tribes have become brazenly reckless in their daylight raids of caravans and travelers along the old King's Road. The team took off at dawn (after sleeping in an abandoned horse stall) and walked the 15 miles to the dilapidated manor known as Kobold Hall.
Wary of traps and being aware of the kobold presence allowed them to avoid the immediate trap found inside, and the team quickly (and efficiently) dispatched almost half a dozen kobolds and only one party member (Trevor's fighter) fell into the sludge pit in the middle of the room.
Getting used to the rules went well, and by the end of the encounter, the gang really started to find their stride. Luckily there are more rooms down in the manor, and they're ready to keep exploring.
S.
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